Setting the stage
When I was brought onto Kingdom I was given a blank Figma project, a lengthy Litepaper, and a project that needed before anything a foundation to build on. Kingdom may be the Fashion OS of web3, but at its core it's an online shopping app. To successfully account for this, the initial phase of R&D will aim to build a solid foundation of an eCommerce/ NFT Platform & an MVP environmental impact report
Competitive Research & Analysis
To become familiar with the space, I began auditing other platforms to gain insight into their application architecture, shopping experiences, & interaction with Ethereum on chain data.

Takeaways
Opensea: Prioritizes mobile, but lacks clear discovery hierarchy. reinforced our decision to surface verified projects early
Ssense: Strong at quick-path shopping with high editorial polish. validated our choice to emphasize curated, scrollable content. lacks good filters, led us to prioritize sorting and filtering to support intent-driven search.
tiktok: Minimizes UI affordances to push immersion. we mirrored this by focusing on edge-to-edge content & reusing their 3 button pill for primary actions without losing immersion.
Opportunity Spaces
After reflecting on & discussing our competitive audit, we established that we should utilize common user flows found in eCommerce apps. The best online shopping apps utilize an almost identical application architecture, but lack the visibility that NFT markets offer, and have no method of environmental traceability.
Empathy Map
From here, we continued our research by creating a hybrid empathy map of an NFT marketplace & online shopping application, as Kingdom has many qualities of both of these web apps.
I created a hybrid empathy map of an NFT marketplace & online shopping application,


Pain Points
I created 6 pain points, drawing two from each of the following user experiences.
Persona: Jocelyne
based on market research, pain points, opportunity mapping, empathy work & personal experience in fashion.
Application Mapping
To determine the structure and the flow of the application, I made an App Map. It shows the various states that a user encounters. It helped me specify which screens would need to be designed and what their purpose was. Here it's used with HiFi mockups.

style guide
colors
- #333333
- #4F4F4F
- #828282
- #BDBDBD
- #E0E0E0
- #F2F2F2
- #2F80ED
- #42FF00
grid & spacing
8 px layout grid
60 px high rows
4 column grid
16 px margins
typography
Inter Light11141719
Inter Medium11141719
Inter Semi Bold11141719
logo
interaction guide
- Edge-to-edge scroll on Discover prioritizes content immersion and mimics mobile-native app feel
- CTA placement remains fixed where critical, ensuring continuity during long-scroll interactions
- Color hierarchy remains neutral and lets brands take centerstage
- Card spacing optimized for tap targets
components








prototypes
hifi mocks
Incorporating User Research, component design & brand design, I finalized the direction & creation of the hifi mockups.
















































































final thoughts
This case study serves as an organic repository of research assets I create throughout Kingdom's lifecycle. This document will be continually updated as we continue designing Kingdom.